Sonic Racing: CrossWorlds Kicks Off Year Two With A Big Update And Godzilla

The Sonic Team and SEGA continue their work on Sonic Racing: CrossWorlds. A couple of weeks ago, the team announced Year Two for the game, which will bring many new additions, such as collaborations with franchises like Final Fantasy VII and even Godzilla. The Godzilla collaboration is available today, alongside a new update, giving the official start to Year Two of CrossWorlds.

This Godzilla Pack brings a new version of the iconic City Escape level from the Sonic franchise and turns it into a Kaiju battlefield. Godzilla is a dynamic force on the track, affecting players with his famous atomic breath and large monster body. The pack also includes the following items and features:

  • The Godzilla Cruiser, King Ghidorah Coupe and Mothra Surf Vehicles
  • “Godzilla Escape” Course
  • New Music Tracks (Available in the Jukebox):
    • Godzilla Escape: Intro
    • Godzilla Escape
    • Godzilla Escape: Final Lap
Sonic Racing Crossworlds Bayoneta
Another popular SEGA character arrives for free!

From Thursday, November 5 until Sunday, November 15, players can compete online in the Godzilla Festival. Festivals in the game bring their own festival points where players can earn new decals, gadgets, and more. Players who do not own the Godzilla Pack will still be able to compete online against others who do and will be able to race on the Godzilla Escape course against the Godzilla machines. The Godzilla Pack is available for $5.99 USD, or included in the Season Pass Two for $29.99 USD.

In addition to the Godzilla Pack, the Year Two update brings new features to the game that add both content and quality-of-life elements. The new Duel Mode lets you take on other racers in 1-on-1 showdowns, both solo and online. A new Super Slot has been added, which amplifies the effects of your Gadgets. Play Missions bring a type of challenge system for rewards that you can use in the new Shop, and Bayonetta joins the roster as a free character. You can read additional balance changes in the patch notes here. For more Sonic coverage, stay tuned to GameObserver.

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